![super smash bros lawl horred harry super smash bros lawl horred harry](https://i1.rgstatic.net/publication/232706799_The_Prison_Letters_Letters_written_to_Arthur_H_Carman_while_he_was_imprisoned_for_subversion_in_Mt_Crawford_prison_Wellington_1941/links/0912f508b85b674068000000/largepreview.png)
Also, if I ever do an Update Patch, the backfire rate would start at 5%, and would never go above 25%. Wizards are very common in fantasy, but the “Rolled a 1″ is probably-almost-definitely a reference to Dungeons & Dragons. This shuriken appears in Infiltrating the Complex, where Henry fails to hit a guy three feet in front of him (that fail quote is a reference to Mulan). The way the move works is taken straight from Fleeing the Complex. Henry’s Earthbend is one of many references to other media this one specifically references Avatar: The Last Airbender, as well as Legend of Korra. It only works in Stealing the Diamond, and ends in failure any other time. The teleporter is the only item that appears in every game, including the precursor to the Stickmin Saga, Crossing the Pit, which is why I made it the series symbol. So, I redid the moveset, and arrived at his current one, which I’m mostly happy with. The fails far outnumber the successful options in every game, but they’re choices that can be made too, so I decided to make his moveset all about choices and options. The Stickmin Saga is what it is because of the wide variety of things you can see. His original moveset was just Sword, The KNEE, Jetpack, Acid and his current Final Smash, but it was when I was writing the codec for him that I realised I wasn’t representing his character properly. The first Lawler in the Academy, Henry Stickmin, has a lot in his source material to draw on, so it was hard to narrow it down.